![]() ![]() The effectiveness grows as you add more dice because you’re more likely to roll 1’s as you add additional dice. You don’t want to use this on every spell that you cast, but if you’re hitting several targets with an AOE spell the 1-point cost will definitely pay off.Īs an example: If you have 20 Charisma and roll a massive pile of d6’s and 5 of those dice come up as 1’s, you can reroll them for an average damage of 12.5 (5 x 3.5 – 5) additional damage. You can reroll any of the dice which you originally rolled, but rerolling 1’s has the most impact so it gives us a good sense of the maximum amount of damage which you can expect. The additional damage will be higher for spells which use bigger damage dice: 17.5 for d8’s, 22.5 for d10’s and 27.5 for d12’s. The math definitely makes this worth the tiny cost of 1 Sorcery Point if you’re hitting several targets with an AOE, but I usually don’t recommend using this for single-target spells because you don’t get as much for your Sorcery Point. In order to maximize the benefits of Empowered Spell, always reroll the lowest dice in your original roll. Even then, you don’t necessarily want to reroll the 3 to 5 lowest dice (depending on your spellcasting ability modifier), since some of those dice might be close to or above average for that die. ![]() ![]() Many fantastic buffs have short durations, and extending them can save you the trouble of casting the same spell twice. ![]()
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